Over the last couple of weeks I’ve discussed some pros and cons of produsage and explained some different concepts about new media and how these concepts are being applied today. Produsage and technologies such as the internet are allowing us to share our innovations with the wider community. “Produsage critically relies on those technologies which can be said to have hypercharged information in recent decades, by making it accessible, shareable, networkable, remixable, and extensible: interactive, intercreative, participatory digital networking systems” (Bruns 2008, 387).
From this arises a very crucial question. Is produsage limited to being online? After reading Axel Bruns’ book “Blogs, Wikipedia, Second Life, And Beyond: From Production To Produsage” I can see that it is not. Bruns includes some examples of how produsage could be used in the physical world also. One of the examples Bruns’ mentions of using produsage in an industrial process is the production of cars. By using the idea that physical products are information products during the design stage, it is true that produsage could be embraced by allowing users of cars to send in designs. This would be an ideal way to get features in a car that the public think are necessary. Although time would need to be taken to assess these designs and changes would need to be made to make sure they would work and be safe, this still shows that produsage could work in industrial processes and not just with the creation of online information.
Another interesting example of produsage in a physical process that Bruns mentioned was online kite surfing communities using new media concepts to improve designs of the kites. Kite surfers could have an online website where they discuss and add ideas on how to improve the kites that are being made. This website could then make these products on demand. It is still using the internet for this level of interaction but this is not necessary. Members could go to the shop to give designs and comments, however by using the internet it allows more opportunities for interaction.
Although it is clear that produsage may be useful in production of physical objects such as cars, it is also easy to see that with the help of the internet these processes are much easier and more effective. For example, if a design for a car by a consumer is submitted online, being able to download this image means others can make changes without completely redrawing the images. This means users can collectively add to these information products before they reach the physical stage. Therefore saving time and money.
At the present time there few limits to produsage. We can see that produsage can be used to improve and make physical products but that this idea is improved with the use of internet and networking.
Bruns, A. 2008. Blogs, Wikipedia, Second Life, And Beyond: From Production To Produsage. New York: Peter Lang.
